Extending the Semiotics of Embodied Interaction to Blended Spaces
In this paper, we develop a new way of understanding interactions in blended
spaces. We do this by developing ideas about embodied semiotics and then apply these
ideas to the analysis of interaction in mixed-reality blended spaces (where the physical
world and digital world are blended deliberately to provide new forms of interaction). We
discuss how blended spaces provide a new medium within which people have experiences.
The semiotic analysis reveals how blended spaces are constructed across the physical and
the digital, highlighting the ontology, topology, volatility, and agency present within them.
It shows how people move between the physical and digital spaces through the objects and
places that anchor them together. Our approach reveals more about the way bodily and
higher cognitive functions are brought into play within a holistic interactive experience
in which people move physically and conceptually through the layers of experience that
make up the interaction.
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