Volume
11(2),
2015-11,
123—147
Is School a Better Environment than Home for Digital Game-Based Learning? The Case of GraphoGame
Miia Ronimus
The Agora Center
University of Jyväskylä
Finland
Heikki Lyytinen
Department of Psychology
University of Jyväskylä
Finland
This study investigated how the use of an online reading game differs in home
and school environments. First and second graders (N = 194) participated in an 8-week
training during which they used the reading program GraphoGame either at home or at
school under the supervision of parents or teachers. Child participants were
recommended by parents and teachers recruited from the list of GraphoGame users, and
adults decided whether the training took place at home or at school. We measured the
frequency and duration of playing, children's engagement, development of reading skill
and reading interest, and adult supportive involvement. The results revealed that
children who played GraphoGame at school showed higher engagement and used it
more frequently than players at home. Although teachers were more involved in the
children's playing than were parents, only parental involvement was significantly
associated with a child's engagement during training and the child's learning outcomes.
Read the article >>
(0.27 MB)
Facebook
Linkedin